My primary interest lies in 3D modeling and animation.
You can see some of my work on display at the gallery section.
I am an “old school” 3D modeler, “new school” being “just use A.I.”.
While I don’t have any significant reservations about using AI-generated 3D models, my preference for doing so myself allows me to maintain creative control over the process, and that aspect of it is something I truly enjoy.
I started out using 3DS Max [20 years].
I now primarily use Blender for all my projects since 2019.
I have always wanted to learn Lightwave 7.5 since 2002 because I’ve always loved Lightwave’s classic or ‘vintage’ renderer.
I remember it was used for shows like Star Trek: Voyager and Jimmy Neutron.
However, I always ran into frustration with Lightwave’s Modeler.
The default trackball rotation paradigm forces me to have to click and drag on that small icon on the top right corner to achieve the type of view rotation I’m more comfortable with.
- 3D Related Skills:
- Animation
- 3D Rigging
- 3D Modeling
- 3D Texturing
- Photogrammetry
- General VFX (Visual Effects)
- Match Moving/Camera Tracking
- Fire/Water/Smoke/Organic Simulation
- From initial concept to final 3D model
- 3D Rigging + Morph Target Driver Programming
However, I want to make it clear that I am not a real programmer; rather, I'm a ‘copy and paste’ programmer.
My primary focus remains on 3D.
- Programming Skills:
- Game Engines:
- Godot GDScript
- Construct 2
- Unity C#
- Flash ActionScript 2 & 3
- Game Maker
- Director Lingo
- General-Purpose Languages:
- JavaScript, jQuery, HTML, CSS, the usual...and whatever nonsense new framework the project requires.
- Python [mainly used for various A.I. stuff]
- PHP
- Objective-C
- Java
- C++
- C
- Delphi Pascal
- Visual Basic 6
- Databases:
- MySQL
- SQLite